η = 1 – (Tc / Th)
Chambadal and Novikov say Carnot was being too generous. Their formulation is:
η = 1 – √(Tc / Th)
If you thought Carnot was saying you were going to get naff-all power out of your engine, these guys are telling you that you're going to get the square root of naff-all.
![laugh :laugh:](./images/smilies/icon_lol.gif)
Annoyingly, they seem to be right too. Have a look in the table below at their predictions for various types of energy production and the observed efficiencies.
![Image](https://tallsnaps.files.wordpress.com/2024/05/chambadal-novikov-eff.png)
The major difference between their analysis and Carnot's seems to be that they assume Newtonian heat conductance, i.e. the linear dependence of heat flux on the temperature difference between sink (source) and the working fluid. Newton's 'Law of cooling' comes with caveats however, so the Chambadal-Novikov efficiency 'rule' is an estimate, rather than a 'physical Law' rigourously derived from physics fundamentals.
The derivation of their rule is here:
http://large.stanford.edu/courses/2010/ph240/askarov2/
And the wikipedia discussion of Newton's law of cooling is here:
https://en.wikipedia.org/wiki/Newton%27s_law_of_cooling
Experiment and experience show more power can be coaxed from Stirling engines designed for power production by several methods; more heat in/out, denser working fluid, optimised regenerators etc.
At least one company (Cool Energy Inc) claims to have exceeded the Chambadal-Novikov efficiency,,, but only just. They use Nitrogen as their working fluid. How does removing diatomic Oxygen (plus trace gases Argon, Carbon Dioxide etc), leaving only diatomic Nitrogen help, I wonder?
It's obviously worth thinking about the physical constraints to the heat transfer coefficient used in Newton's law of cooling, and how we might get more power by considering the heat transfer properties of materials used, their thickness, surface topology etc. Maximising surface areas figures large in the design and experimental improvement of Stirling engines.